A downloadable game for Windows

This game is inspired by reading about how cold, time-consuming, difficult and scary hunting deer is. It is also inspired by the gratuitous violence in many modern videogames, which almost never has real consequences. And lastly it is inspired by The Old Man and The Sea by Ernest Hemmingway, one of my favourite books.

I wanted to see if I could expose the significance of actually killing something, and the consequences of death that videogames rarely try to cover. I wanted to see if I could make the player feel regret for murder. I also wanted to make a game in Scotland because most of the Scottish developers seem to want to make games set in America.

Controls: Mouse + WASD to move. Rifle and binoculars on number keys.

Note: I have never been hunting, so sorry if it's not super accurate.

Download

Download
hunters-sorrow-1.1.zip 144 MB

Development log

Comments

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Your note has been taken, the tracks where just backwards for which way the deer was heading. 

I saw that you wanted to, "expose the significance of actually killing something, and the consequences of death that videogames rarely try to cover" and I didn't really get this as another comment stated but I did feel sad more of for the part of the main character never being able to live up to his fathers expectations... I played it without reading the description really and I thought that was the main point. 

I feel like the length of the map might have been a tad bit too big but it added to a tiredness one could feel after tracking a deer into the Scottish Highlands. 

I earnest I thought this was a  great story about a "accountant and a teacher" mixed characters attempt at fulfilling his fathers expectations.  

(2 edits)
 

Ran into a few bugs that removed any sadness that could have been there, mostly because I didn't shoot the deer I just picked him up.

(1 edit)

Completed.

Interesting, but map is too big .
And maybe its the reason game looks unfinished.

Also..
"I wanted to see if I could expose the significance of actually killing something, and the consequences of death that videogames rarely try to cover. I wanted to see if I could make the player feel regret for murder. "

I can't feel nothing, because it was one shot. No pain, no scream. Winter is coming and i need meat :X

I agree about the map size, I think that's one of the main problems with it currently. I'm interested in what you mean about not feeling anything. Do you think the game could have made that moment more meaningful? Also, out of interest, did you have the volume on while you were playing? Did the sound effects and music enhance it much or at all?

Thanks for playing and thanks for your comment.